1459859375-afda2ac3-8b55-40c5-b510-bd044f488a6b

A gaming apparatus includes a housing with a front operable surface and a visual display region thereon. Each of these photoelectric conversion portions 13 generates charges in response to the incidence of energy rays. Decisions about whether to continue programming or whether the programming is successful are made based on whether overlapping groups of the non-volatile storage elements have less than a threshold number of non-volatile storage elements that are not properly programmed.